On top of that, even when you’ve gathered plenty of one specific material, there’s no knowing when the corresponding Town Project that requires it will appear at your local settlement’s Town Project board to scoop them up in exchange for a major payoff of XP. The reward for all of that effort is getting to watch your numbers go up at a tick so slow that it makes progress in Pokémon GO feel speedy. What begins as an interesting battle for survival against the island’s ancient undead guardians, dryads, and the odious, otherworldly Corruption rapidly devolves into a mad dash to gather the most resources. Questing on Aeternum is sure to put that combat system through its paces, but by the end, it’s far preferable to sail off to some other distant shores. Mercifully, you can respec your entire attribute build whenever you’d like – even in the middle of dungeons – for just a few coins. It’s an irritating limitation on what seems like it should be a flexible system that’d allow for all kinds of builds. ![]() But since you muddy your build by attempting to split your points between the two, your options are remarkably limited if you want to be effective. That’s an attribute which would be useful if you wanted to use a War Hammer but, like Focus, is completely useless for anybody holding a Bow or a Musket. For instance, the Focus attribute is completely useless for anybody other than a Life Staff wielder, so putting your points into Focus is a huge opportunity cost that pulls you away from putting points into Strength. It shoehorns you into using only a small, carefully selected pool of weapon types per build. ![]() This is because New World’s character customization – and subsequently, its combat – is held back by its limited attributes system.
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